JNT WOW / EVENT CONCEPT

Clear. Toast.
Race on.

Rally Tascas is a timed dungeon pub crawl built for the stories that happen between the pulls. Clear the route, visit every tasca, and see how fast your party can make the next door.

A party races from colourful dungeon doors to a glowing tavern cart

NOT ANOTHER DUNGEON LADDER

A proper guild
story generator.

Rally Tascas gives a route its own rhythm: preparation, a clean clear, a quick in-game toast, then the scramble to the next dungeon. The clock stays honest; the theme keeps it human. All drinking is fictional, in-game flavour only.

THE EVENT LOOP

One night.
Four stops.

The first-season proposal keeps the route deliberately compact, predictable and easy to watch.

  1. 01

    Gather

    Freeze the human roster, prepare at the first door and start the shared clock.

  2. 02

    Clear

    Beat each final boss in the published order. Travel is part of the run.

  3. 03

    Visit the tasca

    The boss room opens its own tiny bar. Every roster member takes one in-game drink.

  4. 04

    Race on

    Close the stop, find the next entrance and finish with the best valid time you can make.

A fantasy route passport, dungeon seals, a glowing hearthstone and a tankard stamp

THE VISUAL DIRECTION

Every crawl needs
receipts.

The Rally Tascas passport is the mood: four stops, four stamps, one increasingly ridiculous story. It can become a shareable run card or an in-game keepsake, but never a hidden score system.

  • Stamps celebrate progress. They are presentation, not a speed bonus.
  • The route is readable at a glance. Players and spectators should always know the next door.
  • The final toast is the punchline. In-game only, with no real-world drinking involved.
See the Season 1 proposal →

TWO WAYS TO CRAWL

One route.
Two boards.

There is no size handicap to decode. Your human roster at the start decides the division.

SOLO

You + your plan

One human competitor. Playerbots may fill the spare seats, but they are helpers—not entrants—and never visit the tasca.

SOCIAL

Bring the crew

Two to five humans. Playerbots can still round out the party, while the leaderboard celebrates the group run.

A FAIR, READABLE RACE

The rules should never be the boss fight.

  • Fresh dungeons only. No pre-cleared saved instance can become a 30-second stop.
  • One party, one instance. Only the roster and permitted playerbots may help inside the bound dungeon.
  • Travel stays wild. Summons and portals in the world are allowed; getting there creatively is part of the crawl.
  • Server-observed results. The route, boss kills and finish are verified server-side, with a best-run board for each division.

FIRST SEASON / WORKING PROPOSAL

Funny in the fight.
Clear on the board.

Season 1 is being designed around a max-level, four-stop WotLK route. The clock includes travel and never pauses. A final-boss kill opens the tasca; every real party member has five minutes to drink before the run closes as a DNF instead of getting stuck.

Divisions
SOLO and SOCIAL
Route cap
Four stops
Drink ladder
25 / 50 / 75 / 100
Scoring
Lowest valid time

This is the current event proposal, not an announced date or final ruleset. Configuration and route details will be published before the first ranked night.

Help shape the crawl →